PARTICLE SIMULATION

This work is an open-ended visual exploration using real-time particle simulation. Focused more on experimentation than outcome, the piece plays with movement, density, and dynamic flow to observe how simple parameters can generate complex visual behavior. Developed as part of a broader interest in motion-based systems, it functions as a study in rhythm, responsiveness, and compositional layering within generative visuals.

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Shatter(Proof)

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Genesis V.II